Dig up remnants of the past, recruit allies and gain power in a swashbuckling adventure!

"Sea of Memories" was created for the Neuro Jam 2, to celebrate a second year of fun memories with Neuro-sama (The world's best fully-AI streamer), her creator Vedal, and the community.

You can play the jam version here! (password: ved)

Gameplay:

The fog of forgetfulness has covered the land, so Neuro takes to the seas! 

In her adventure, she'll come across various tiles with events, allies, combat encounters, and islands where she can dig up wreckage from the past to empower her!


Click on tiles to choose to go to visit them - but beware, supplies dwindle every turn, the fog is closing in, and danger lurks behind every corner!

Will you get to the end and uncover the secret behind the fog?

Controls:

-Mouse

(Can also move around the map with WASD)

Credits:

Art and music by GrabThatBread

Game dev by superobot1


Some external assets used: UI Pack: RPG Extension (some icons) Fantasy Wooden GUI Panels & Buttons, Ocean Ambience by xserra

Updated 18 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorssuperobot1, GrabThatBread
GenreAdventure, Strategy
Made withUnity
Tags2D, Exploration, Roguelite, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
SeaOfMemories_Windows.zip 40 MB
Download
SeaOfMemories_Linux.zip 38 MB
Download
NeuroJamWeb.zip (Jam Version - Web) 14 MB
Download
NeuroJamWindows.zip (Jam Version) 39 MB

Comments

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(+1)

I really like the concept of this game. My only complaint is that I wish it had a bit more guidance when you start out, but I could see this as a rogue-like experience if well developed with in depth choices that can make or break you. It's so simple but it works, i'm imagining it with complex systems for example fighting and whatever already! Good job, love the art style by the way, very daring to use airbrush outlines :P

(1 edit)

Thank you for the kind words!! It was made for a jam so we lacked extra time for proper guidance, it could be handy to add it in the future perhaps (':

Definitely want to expand it even further! how would you imagine more complex systems in the game like a more advanced version of fighting? would love to hear your suggestions!! :D

(+2)(-1)

OMG! I can play Evil Neuro? SOLD! Where did I put my Evil Neuro Plushy…

Good taste haha